PolyTruthPolyTruth

Games Total: O/U 2.5

Named source: liquipedia.net · End date Oct 25, 6:00 PM ET · View rules on Polymarket (international site) ↗

The short version

How to read this page

Traders give Over more than 99% and Under less than 1% in “Games Total: O/U 2.5”.

There is no price change on record for today yet, and there is too little trading near the price to say whether buyers or sellers outnumber the other.

Low surprise risk: the official final result settles it, overtime included.

Describes the price, the order book and the contract rules. Not advice and not a recommendation.

Polymarket prices shown here come from Polymarket’s international site (polymarket.com), which is not available to US residents. Polymarket US is a separate CFTC-regulated venue with its own prices. Prediction market access depends on where you live. Follow each venue’s terms and location rules, and do not use a VPN or other tools to get around them.

The details

Rule note: full game including overtimeSettled by liquipedia.net
Fine-print risk
Low (10/100)
Match / Game Final

Pro adds the exact price, today’s change in points, buyers vs sellers in dollars, the price chart and every recorded move. See Pro

  • Official source: settlement runs on liquipedia.net official match results (credible reporting only if not published within 2 hours). Posts final results after the match. No recorded moves for this market yet.
  • Fine print: Settles on the official final result as played, overtime included. Postponed games stay open until completed; cancellations follow the stated fallback. Deadline: Sun, Oct 25, 2026, 12:00 PM ET (scheduled start). Check overtime/series rules, the postponement hold window (14 days on Polymarket before 50-50) and walkovers: a pre-match forfeit or walkover resolves 50-50 on Polymarket, while sportsbooks usually void the bet and refund.

Source named: liquipedia.net (not a tracked official feed, no release history)

Standardized read of public order book, official-source and contract-rule data, identical for every viewer. It describes the data and is not a recommendation. The venue’s published rules control settlement.

Live price, chart & buyers vs sellersPro

Pro shows the exact price, the change in points, buyers vs sellers in dollars, the price history and every recorded move here.

See Pro

Games Total: O/U 2.5

5-point rule check

Polymarket

Named source: liquipedia.net
Fine-print risk: Low (10/100)
  1. Source
  2. Deadline
  3. Counts as Yes
  4. Backup rules
  5. Other venues
Fine-print risk Low 10
1.
Who settles it (official source)
liquipedia.net official match results (credible reporting only if not published within 2 hours) · https://liquipedia.net/rainbowsix/Main_Page
2.
Deadline and time zone
Sun, Oct 25, 2026, 12:00 PM ET (scheduled start); hard deadline Sun, Nov 8, 2026, 11:59 PM ET America/New_York
3.
What counts as Yes
Match / Game FinalOfficial final result of the match; forfeits and walkovers follow the special rules stated. Rule text: "This market refers to the Rainbow Six Siege Grand Final match between FURIA Esports and FaZe Clan in the Challenger League Playof…"
4.
Backup rules (delays, cancellations, revisions)
If the match is canceled (not played at all for any reason) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before November 8, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of October 25, 2026 at 12:00 PM ET). Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played.
5.
Fine print and other venues
Cross-venue & fine-print settlement trap: Check overtime/series rules, the postponement hold window (14 days on Polymarket before 50-50) and walkovers: a pre-match forfeit or walkover resolves 50-50 on Polymarket, while sportsbooks usually void the bet and refund. Stats source: liquipedia.net.
Rules text on file (Polymarket)

This market refers to the Rainbow Six Siege Grand Final match between FURIA Esports and FaZe Clan in the Challenger League Playoffs, initially scheduled for October 25, 2026 at 12:00 PM ET. This market will resolve to "Over" if FURIA Esports and FaZe Clan play 3 or more games in this series. If fewer than 3 games are played, this market will resolve to "Under". Games won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before November 8, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of October 25, 2026 at 12:00 PM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. The match is considered to have begun once live play begins in its first map or game. Warmup rounds and knife rounds do not count as the start of the match. A round forced live because a team did not ready up or resume play within the allotted time does not count as the start of the match if that team forfeits before the next round begins. If the match begins and one team wins due to the opponent's match forfeiture, disqualification, or walkover, the match will count as completed. In that case, any remaining games required to decide the match, including a game in progress or not yet started, will be counted as won by the winning team. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

Games Total: O/U 2.5: resolution rules & settlement traps · PolyTruth